Sound Effects on Every Element
Watch any studio-made motion graphic with the sound off and it still looks good. Watch an amateur one with the sound on and you hear the difference immediately: silence. Text that snaps in should click. A card that lands should chime. A stat that counts up should rise. Sound design is half of what makes motion feel finished, and it is the half most creators skip because placing effects by hand is tedious.
Here it is already done. Every template ships with sound effects placed by its designer, on the exact frames where elements move. Your export sounds finished because it literally is.
Designed placement, not a random SFX pack
Each template's designer chose which elements make sound, which sound fits the motion, and exactly when it fires. A word landing gets a soft click; a chart bar rising gets a whoosh that ends when the bar does. The cues are part of the template's choreography, not an afterthought.
Every cue is yours to control
Open the sound panel on any template or any compositor clip and you get per-cue control:
- Swap: replace any cue's sound from the library (whooshes, dings, swells, clicks, sparkles, impacts, transitions, ambient beds).
- Volume: set gain per cue from 0 to 200%, so one loud chime never buries the rest.
- Mute: silence a single element, a whole clip, or the entire template with the master toggle.
- Master volume: one slider scales all of a template's designed sounds together.
It follows your video everywhere
The same cues play in the live editor preview, on the compositor timeline, and in the cloud export, per clip. Trim a clip and its late cues stop firing; mute a clip and only that clip goes quiet; your overlay's voice audio mixes over the top at its own level.
What this is not
Honest scope: this is per-element sound design, not AI voiceover and not a background music generator. Record or license voice and music where you need them; the templates make sure the motion itself is never silent.
Can I turn all sounds off?
Yes, one master toggle per template or per compositor clip silences everything, and you can re-enable individual cues afterwards if you only wanted some of them gone.
Can I use my own sound effects?
You can swap any cue to a different sound from the built-in library today. Uploading custom SFX files is on the roadmap; audio uploads (MP3, WAV, M4A) already work in your Assets library.
Do the sounds survive the export?
Yes. The render mixes every enabled cue at the volume you set, exactly as the preview played it.





